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School of Creative Arts

Design Lead: design systems and critique

Step 6 of 6 in Arts Hall

Next in your path: 11.2.4 Photography Studio Lead: business and teaching

What you'll be able to do
  • Explain what a design system is and audit an existing set of designs to find what should become part of one.
  • Turn brand rules into named design tokens for colour, type and spacing, with clear roles and aliases.
  • Build reusable components with variants, and decide what people may change and what stays locked.
  • Build accessibility into the system itself, using WCAG 2.2 Level AA as the standard.
  • Write documentation, version the system, run a contribution process, and make ownership clear in writing.
  • Lead a structured critique session that ends with clear, fair next steps.
  • Teach the system to other designers and review their work against it.
  • Finish a portfolio piece plus a short teaching or review session that proves mastery.

This course works in any design tool. Examples use Figma, with menu and button names taken only from the Figma Help Center, and refer back to Canva's Brand Kit from course 11.1.2. Figma and Canva are not affiliated with The Future Market. Menu names and plan features change, so always check your tool's current help pages. Nothing here is legal advice: for contracts, ask a qualified lawyer in your country.

Words in this course 67Open the Vocabulary Hall
01

From designer to design lead

In simple words

A box of building bricks works because every brick fits every other brick. Kids can build a castle, a car or a spaceship, and it all still looks like it belongs together. A design system is a box of design bricks, with instructions, so a whole team can build things that fit.

Before this course: Professional Design: typography, client process and files (course 11.1.3). You can already run a client job from enquiry to handoff, set professional typography, check WCAG contrast, manage revision rounds and prepare print and web files. This course is about leading: building a system that other people use, judging other people's work fairly, and teaching what you know.

Key facts
  • A design system is a shared set of rules and reusable parts that lets many people make consistent designs. A brand kit (course 11.1.2) is a small start; a full system adds rules for how the parts are used and who can change them.
  • Common layers of a design system:
LayerWhat it holdsExample
Foundations (tokens)Named values for colour, type, spacing, corner radius"color.text.default = #1F2328"
ComponentsReusable parts built from the foundationsButton, input field, card, social post frame
PatternsCombinations of components that solve a common jobSign-up form, event poster layout
GuidelinesWhen and how to use each part, with do and don't examples"Use one primary button per screen"
GovernanceWho decides, how people contribute, how changes are releasedMonthly review, version numbers, change log
  • In Figma (Help Center wording): "Components are elements you can reuse across your designs." A main component defines the properties; an instance is a copy you reuse, and instances "receive any updates made to the component". This link between the main part and its copies is what makes a system fast to update.
  • A public example: the UK government publishes its GOV.UK Design System. Its contribution criteria say a new component must be useful (evidence that many teams need it) and unique (it does not repeat something already there) before it is developed (Lesson 5).
  • Start with an audit, not a blank page. Collect screenshots or prints of everything the team already makes (posts, posters, slides, web pages). Group the repeats: how many button styles, how many blues, how many heading sizes? The audit shows what to standardise first.
  • The design lead's jobs: set the standard, make the system easy to use, review work fairly, teach others, and keep a record of decisions. A lead who keeps rules only in their head becomes a bottleneck.
  • Decision log: a short dated list of each system decision and the reason ("2026-11-13: one blue for actions, because the audit found seven"). It stops the same argument from happening twice.
Step by step
  1. Pick a real or pretend organisation with at least 10 existing designs (your course 11.1.3 client works well).
  2. Collect all 10 or more designs in one board or folder.
  3. Make an audit table with rows for colours, fonts and sizes, buttons, spacing, logos and image styles.
  4. Count the different versions of each item you find (for example "6 blues, 4 heading sizes").
  5. Circle the items with the most variation: these are your first system decisions.
  6. Start a decision log with the date, the decision and the reason for each one.
  7. Write one paragraph: who will use this system, and for what kinds of designs.
  8. Check: someone reading your audit can see, in one minute, where the designs are inconsistent and what you plan to fix first.
Watch on YouTube
Inside a real design system: Figma's own systemFigma · YouTube · youtube.com

Videos by other creators on YouTube, for reference. They are not made by or affiliated with The Future Market.

LESSON 01From designer to design lead
LESSON 01 / ANIMATED LESSON / AI VOICE00:00 / 01:15
Read the video script
[Host at a table covered in printed posts and posters] "Before you build a design system, look at what the team already makes."
[Screen: audit table showing 6 blues and 4 heading sizes] "Count the differences. Six blues and four heading sizes means people are guessing."
[Text on screen: Foundations. Components. Patterns. Guidelines. Governance.] "A design system has layers: foundations, components, patterns, guidelines and governance."
[Screen: one main component and five linked copies changing together] "Change the main part once, and every linked copy updates."
[Host] "A design lead's job is to make the right choice the easy choice for everyone."
Try it now

Run a design audit for one organisation: an audit table with counts, your top three inconsistencies, and a decision log with at least three dated decisions and reasons.

ClaudeStuck? Copy a ready-made prompt for Claude

Copy this, open Claude, paste it, and Claude will walk you through the lesson step by step.

For a grown-up: Claude is for adults (18+). Copy this, paste it into Claude, and use the answer to explain the lesson to your child.

I'm learning "Design Lead: design systems and critique" on The Future Market. Lesson 1: "From designer to design lead".

What the lesson teaches:
- A design system is a shared set of rules and reusable parts that lets many people make consistent designs. A brand kit (course 11.1.2) is a small start; a full system adds rules for how the parts are used and who can change them.
- Common layers of a design system:
- Layer - What it holds - Example
- Foundations (tokens) - Named values for colour, type, spacing, corner radius - "color.text.default = #1F2328"
- Components - Reusable parts built from the foundations - Button, input field, card, social post frame
- Patterns - Combinations of components that solve a common job - Sign-up form, event poster layout
- Guidelines - When and how to use each part, with do and don't examples - "Use one primary button per screen"

The exercise I'm working on:
Run a design audit for one organisation: an audit table with counts, your top three inconsistencies, and a decision log with at least three dated decisions and reasons.

I'm stuck. Please:
1. Explain the main idea in plain, simple words with one everyday example.
2. Walk me through the exercise one small step at a time. Ask me what I've done so far before giving the next step.
3. Don't just give me the final answer. Help me do it myself, and check my work when I share it.
I'm a parent helping my child (about 8 years old) with a lesson called "From designer to design lead" from the course "Design Lead: design systems and critique".

Here's what the lesson says:
A box of building bricks works because every brick fits every other brick. Kids can build a castle, a car or a spaceship, and it all still looks like it belongs together. A design system is a box of design bricks, with instructions, so a whole team can build things that fit.

The activity:
Run a design audit for one organisation: an audit table with counts, your top three inconsistencies, and a decision log with at least three dated decisions and reasons.

Please explain this so an 8-year-old understands: short sentences, a fun everyday example, and no hard words.
Then give me 3 simple questions I can ask my child to check they understood, and a way to do the activity together, one tiny step at a time.
Open Claude
Sources
My notes
02

Foundations: tokens for colour, type and spacing

This lesson is part of full access: every course and every level for one payment.

03

Components, variants and templates

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04

Accessibility built into the system

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05

Documentation, versions, contribution and ownership

This lesson is part of full access: every course and every level for one payment.

06

Leading critique sessions

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07

Teaching the system and reviewing others' work

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++

Final project

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??

Quiz

  1. What are the common layers of a design system?

  2. Why start with an audit?

  3. What is the difference between a base token and a role token?

  4. Why name tokens for meaning, not looks?

  5. In Figma, what happens to instances when you update the main component?

  6. What are variants?

  7. What contrast do needed user interface parts such as input borders need under WCAG 2.2?

  8. What minimum target size does WCAG 2.2 success criterion 2.5.8 set?

  9. In MAJOR.MINOR.PATCH versioning, what kind of change is a major one?

  10. Why does ownership of a design system need to be in writing?

  11. What happens during silent critique?

  12. In a design review, what is the difference between "must fix" and "suggestion"?

EX

Final exam

This lesson is part of full access: every course and every level for one payment.

CE

Certificate

This lesson is part of full access: every course and every level for one payment.