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Drums 4: Expert: studio, sessions and teaching

Step 6 of 6 in Music Hall

Next in your path: 14.10.4 Singing 4: Expert: stage, studio and teaching

What you'll be able to do
  • Play to a click at any tempo, work out how long any note lasts in milliseconds and read note values, dotted notes and rests.
  • Prepare a kit for a recording session: tuning, muffling, quiet hardware and a spares bag.
  • Follow the workflow of a studio session: count-ins, headphone mix, takes, punch-ins and delivery.
  • Read a chart fast, use common session words (stop, break, push, tag) and serve the song instead of showing off.
  • Protect your hearing and your body for a long career, in the studio and on stage.
  • Plan and teach a 30-minute drum lesson to a beginner.
  • Finish with a portfolio piece and a short teaching session that proves what you can do.

Before this course: Drums 3: Advanced (course 14.9). You should already know odd times, dynamics, linear grooves, playing with and without a click, band charts and musician hearing protection from Drums 3, plus rudiments, 16th notes and styles from Drums 2 (course 14.8). This course is about working as a professional drummer and as a teacher. Public-domain material only: no copyrighted songs, lyrics or drum transcriptions are used.

Words in this course 46Open the Vocabulary Hall
01

The click, tempo and the maths of time

In simple words

A click is a tiny clock that never gets tired. In a studio, everyone follows the same clock so the guitar, the bass and the drums land together. If you know how long each note lasts, you can place every hit exactly where it belongs.

Key facts
  • BPM = beats per minute. One beat lasts 60,000 divided by BPM milliseconds (ms). At 120 BPM one beat is 500 ms.
  • Note lengths in 4/4, where a quarter note is one beat. The last column shows the time at 120 BPM:
NoteBeatsTime at 120 BPM
Whole note42000 ms
Half note21000 ms
Dotted quarter note1.5750 ms
Quarter note1500 ms
Eighth note1/2250 ms
Sixteenth note1/4125 ms
  • A dot after a note makes it half as long again. A dotted quarter note = 1 + 1/2 = 1.5 beats.
  • A rest is silence of the same length as the matching note, and you still count it.
RestBeatsTime at 120 BPM
Whole rest42000 ms
Half rest21000 ms
Quarter rest1500 ms
  • Subdividing the click: the click can play every quarter note, every eighth note or every sixteenth note. A click on every subdivision is easier to follow when you play fills and 16th-note grooves.
  • Tempo map: a studio recording program (a digital audio workstation, or DAW) can store tempo changes bar by bar. Ask for the tempo and any changes before you play.
  • Count-in: the click usually plays one or two bars before the song starts so you can feel the tempo. Ask how many bars you will get.
  • Practise at a tempo, then record yourself against the click (Drums 3, Lesson 5) and check where you rush or drag.
Step by step
  1. Pick a tempo, for example 90 BPM.
  2. Work out one beat: 60,000 divided by 90 = about 667 ms.
  3. Work out an eighth note (half of that, about 333 ms) and a sixteenth note (about 167 ms).
  4. Set the metronome to eighth notes, then to sixteenth notes, and play a basic rock beat against each one.
  5. Write a bar of 4/4 using a dotted quarter note, an eighth note and a half note: 1.5 + 0.5 + 2 = 4 beats.
  6. Clap that bar with the click, counting "1 & 2 & 3 & 4 &".
  7. Check: you can say how long a quarter note, an eighth note and a sixteenth note last at any tempo someone gives you.
Watch on YouTube
Josh Devine's secrets to playing with a click trackEVANS Drumheads · YouTube · youtube.com

Videos by other creators on YouTube, for reference. They are not made by or affiliated with The Future Market.

LESSON 01The click, tempo and the maths of time
LESSON 01 / ANIMATED LESSON / AI VOICE00:00 / 01:15
Read the video script
[Host] "In the studio, the click is the boss. Let's measure it."
[Text on screen: 60,000 / BPM = ms per beat] "Divide sixty thousand by the tempo. At one hundred twenty, one beat is five hundred milliseconds."
[Screen: note-length table with times] "A half note is one thousand, an eighth is two fifty, a sixteenth is one twenty-five."
[Text on screen: dotted quarter = 1.5 beats] "A dot adds half. A dotted quarter note lasts a beat and a half."
[Host] "Know the maths, and you never have to guess where the next hit goes."
Try it now
  • 5 minutes: work out ms per beat, per eighth and per sixteenth for 60, 80, 100 and 140 BPM. Check with a calculator.
  • 5 minutes: play a rock beat at 100 BPM with the click on every quarter, then every eighth, then every sixteenth note.
  • 5 minutes: clap three bars of 4/4 that use a dotted quarter note and a rest. Say the counts out loud.
  • 5 minutes: record 2 minutes of one groove and note whether you are ahead of or behind the click on beat 1.
ClaudeStuck? Copy a ready-made prompt for Claude

Copy this, open Claude, paste it, and Claude will walk you through the lesson step by step.

For a grown-up: Claude is for adults (18+). Copy this, paste it into Claude, and use the answer to explain the lesson to your child.

I'm learning "Drums 4: Expert: studio, sessions and teaching" on The Future Market. Lesson 1: "The click, tempo and the maths of time".

What the lesson teaches:
- BPM = beats per minute. One beat lasts 60,000 divided by BPM milliseconds (ms). At 120 BPM one beat is 500 ms.
- Note lengths in 4/4, where a quarter note is one beat. The last column shows the time at 120 BPM:
- Note - Beats - Time at 120 BPM
- Whole note - 4 - 2000 ms
- Half note - 2 - 1000 ms
- Dotted quarter note - 1.5 - 750 ms
- Quarter note - 1 - 500 ms

The exercise I'm working on:
- 5 minutes: work out ms per beat, per eighth and per sixteenth for 60, 80, 100 and 140 BPM. Check with a calculator. - 5 minutes: play a rock beat at 100 BPM with the click on every quarter, then every eighth, then every sixteenth note. - 5 minutes: clap three bars of 4/4 that use a dotted quarter note and a rest. Say the counts out loud. - 5 minutes: record 2 minutes of one groove and note whether you are ahead of or behind the click on beat 1. ---

I'm stuck. Please:
1. Explain the main idea in plain, simple words with one everyday example.
2. Walk me through the exercise one small step at a time. Ask me what I've done so far before giving the next step.
3. Don't just give me the final answer. Help me do it myself, and check my work when I share it.
I'm a parent helping my child (about 8 years old) with a lesson called "The click, tempo and the maths of time" from the course "Drums 4: Expert: studio, sessions and teaching".

Here's what the lesson says:
A click is a tiny clock that never gets tired. In a studio, everyone follows the same clock so the guitar, the bass and the drums land together. If you know how long each note lasts, you can place every hit exactly where it belongs.

The activity:
- 5 minutes: work out ms per beat, per eighth and per sixteenth for 60, 80, 100 and 140 BPM. Check with a calculator. - 5 minutes: play a rock beat at 100 BPM with the click on every quarter, then every eighth, then every sixteenth note. - 5 minutes: clap three bars of 4/4 that use a dotted quarter note and a rest. Say the counts out loud. - 5 minutes: record 2 minutes of one groove and note whether you are ahead of or behind the click on beat 1. ---

Please explain this so an 8-year-old understands: short sentences, a fun everyday example, and no hard words.
Then give me 3 simple questions I can ask my child to check they understood, and a way to do the activity together, one tiny step at a time.
Open Claude
My notes
02

Prepare your kit for the studio

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03

Inside a recording session

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04

Charts, session words and serving the song

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05

Protect your ears and body for a career

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06

Teach a drum lesson

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07

Portfolio piece and teaching review

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++

Final project

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??

Quiz

  1. How long does one beat last at 120 BPM?

  2. How many beats is a dotted quarter note?

  3. How long is a sixteenth note at 120 BPM?

  4. What is a punch-in?

  5. What is comping?

  6. Name two things to do before a studio session.

  7. What does "stop" mean in a session?

  8. What exposure limit do hearing-safety guidelines such as NIOSH's recommend?

  9. Name two tips for musicians to protect hearing.

  10. How should a headphone mix be set?

  11. What are the five parts of the 30-minute lesson plan?

  12. What does "serve the song" mean?

EX

Final exam

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CE

Certificate

This lesson is part of full access: every course and every level for one payment.